rlgamekit.demo.walkaround.actions
Class InventoryAction

java.lang.Object
  extended by rlgamekit.demo.walkaround.actions.InventoryAction
All Implemented Interfaces:
GameAction

public class InventoryAction
extends java.lang.Object
implements GameAction

Quit the walkaround demo.


Constructor Summary
InventoryAction(javax.swing.JFrame frame, Player player)
           
 
Method Summary
 java.lang.String getName()
          Get a human-understandable name for this game action.
 void onKeyPressed()
          Move a mobile object on the map.
 void onKeyReleased()
          Do whatever this action has to do on a key release.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

InventoryAction

public InventoryAction(javax.swing.JFrame frame,
                       Player player)
Method Detail

getName

public java.lang.String getName()
Get a human-understandable name for this game action.

Specified by:
getName in interface GameAction

onKeyPressed

public void onKeyPressed()
Move a mobile object on the map. Key presses will be repeated if the player holds down the key.

Specified by:
onKeyPressed in interface GameAction

onKeyReleased

public void onKeyReleased()
Do whatever this action has to do on a key release. There is only one key release event generated after a (series) of key press events.

Specified by:
onKeyReleased in interface GameAction